Studio:
AAA independent game development and publishing studio with multiple locations across Europe, including cities such as Copenhagen, Malmö, Barcelona, Istanbul, and Brighton. Known for creating some of the most notable and widely-discussed multiplatform titles in recent years, with a focus on delivering immersive characters and memorable gaming experiences.
Location:
Istanbul – Hybrid – 3 days from the studio and 2 days remote.
Project
First-Person Action
Responsibilities
- Work closely with the animation team, artists, designers, and developers to bring the game’s vision to life.
- Animate 3D characters, using both mo-cap data and hand-keyed animation techniques.
- Ensure animations meet technical and gameplay requirements.
- Operate efficiently within the technical framework of the animation system in the studio’s proprietary game engine.
Skills:
- At least 3 years of experience creating gameplay animation for PC/Console titles with ideally one shipped game.
- Practical experience with Motion Builder.
- Solid technical understanding of gameplay processes and animation pipelines.
- Experience working with mo-cap data or directly handling motion capture.
- Knowledge of human and animal anatomy, body language, and emotional expression.
- Skilled in perfecting the timing and visual quality of human movement and facial animations.
Benefits:
- Competitive Salary with Bonuses
- Private Health Insurance
- Gym Allowance
- Daily Meal Allowance